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Five platforms, 6M+ copies: Creating the undersea world of Subnautica

Five platforms, 6M+ copies: Creating the undersea world of Subnautica

Unity
Published by: Research Desk Released: Sep 21, 2021

Since its launch in 2018, Subnautica has sold more than 6 million copies across PC, Xbox, and PlayStation. With the early-access version of its sequel, Subnautica: Below Zero, hitting #1 on Steam and an upcoming launch on Switch, the franchise has gone from indie darling to mainstream smash hit.

So how did Unknown Worlds port a successful franchise to a completely new platform without compromising gameplay or tying up their top engineers for months? They partnered with the Unity Accelerate Solutions’ team of expert Unity developers, who helped them port Subnautica and Subnautica: Below Zero to Switch.

Download this case study to learn how Unity helped Unknown Worlds to:

  1. Successfully port the studio’s franchise title and sequel to the Nintendo Switch platform on schedule
  2. Free up developers to focus more on gameplay and less on porting, code architecture, and source control
  3. Reconfigure Subnautica and Subnautica: Below Zero’s memory architecture in less than three weeks using the Unity Addressable Asset System
  4. Optimize source control and best-practice workflows with Plastic SCM

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